![]() This section can be treated as a temporary solution. To ensure that BG:EE mods not intervene with BG2:EE portion of the game EET prevents starting the installation when unrecognised mod is detected. ![]() Many mods don't need anything changed at all) as the mod resources are treated like vanilla content and patched "on the fly" during EET installation if needed. Theoretically it could support almost any BG:EE mod with little to no work needed (for example adjusting BG1NPC Project to work with this method required just a few lines of code. Make sure you understand the specific requirements of each modification by looking at their readmes before you go into hardcore mixing and matching.Īs a result of the conversion method explained in the readme, EET provides limited support for mods installed on BG:EE previous to installing EET on BG2:EE.
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